The Comic 

Our goal with everything Z War related has always been for the comic book & the tabletop action to merge into one cohesive experience & in this regard, Exodus has really taken things to the next level, this has been helped in no small part by the talents of our artist Ben who has been busy hammering out some of his finest colour work to date.

The Exodus Comic WIP - The transition from comic to tabletop is now smoother than ever.

The Exodus Comic WIP - The transition from comic to tabletop is now smoother than ever.

Tiles

So, after nearly 4 weeks on texture work not only do i have blurred vision & a cricked neck, but also a close to final set of Exodus tiles! There will be more detailing and a few tweaks made here and there before the final production run but these are now pretty close to what will be in the box.

The cargo ship - Three levels of confined corridor combat!

The cargo ship - Three levels of confined corridor combat!

The Harbour - A few turns on dry land quickly remind you why you got on the boat in the first place!

The Harbour - A few turns on dry land quickly remind you why you got on the boat in the first place!

Play Testing

At black sites up and down the country Exodus test kits are now in the hands of our crack team of tabletop scientists, each of them trying their damnedest to break my game. Feedback has been great so far, with everyone of the opinion that the changes made since our last outing have made for a much slicker & engaging experience.

Play testing here in the studio (note that we are using Damnation minis & doors at the moment)

Play testing here in the studio (note that we are using Damnation minis & doors at the moment)

Tester Kits!

Tester Kits!

Next Update

In our next update we should have some of the new mini renders to show off and hopefully a launch date for the Kickstarter. 

Rob
 

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